5Modifier that will snap nodes, that are within a tolerated distance of a plane, to the plane. This modifier is useful for straitening a boundary edge or aligning vertices that misaligned during meshing.
6
7
8## Example usage:
9Create this object:
10\code
11params =
12{
13 param_name1 = value1,
14 param_name2 = value2,
15 --etc.
16}
17chi_mesh.SnapToPlaneMeshModifier.Create(params)
18\endcode
19## Required Input parameters
20\htmlonly
21
22<div style="display: block;">
23<button type="button" class="droppy2" style=
24"
25background-color: #edf0f5;
26color: #9373A5;
27cursor: pointer;
28border: none;
29text-align: left;
30outline: none;
31font-size: 15px;
32margin: 2px 2px;
33border: 2px solid #687372;
34display: block;
35width: 100%;
36vertical-align: middle;
37padding-top: 4px;
38padding-bottom: 0px;
39"
40><span class="arrow" style="padding-left: 0px;">►</span><TT><B>normal</B></TT><span style="color: #c4c1c0;">       The normal of the plane to which the nodes are to be snapped</span></button>
41<div class="content" style="display: none;">
42 <p><I>type=</I><span style="color: blue;"><TT>ARRAY</TT></span>. The normal of the plane to which the nodes are to be snapped.
43</p>
44</div>
45
46<button type="button" class="droppy2" style=
47"
48background-color: #edf0f5;
49color: #9373A5;
50cursor: pointer;
51border: none;
52text-align: left;
53outline: none;
54font-size: 15px;
55margin: 2px 2px;
56border: 2px solid #687372;
57display: block;
58width: 100%;
59vertical-align: middle;
60padding-top: 4px;
61padding-bottom: 0px;
62"
63><span class="arrow" style="padding-left: 0px;">►</span><TT><B>point</B></TT><span style="color: #c4c1c0;">       The anchor point of the plane</span></button>
64<div class="content" style="display: none;">
65 <p><I>type=</I><span style="color: blue;"><TT>ARRAY</TT></span>. The anchor point of the plane.
66</p>
67</div>
68
69</div>
70\endhtmlonly
71
72## Optional Input parameters
73\htmlonly
74
75<div style="display: block;">
76<button type="button" class="droppy2" style=
77"
78background-color: #edf0f5;
79color: #9373A5;
80cursor: pointer;
81border: none;
82text-align: left;
83outline: none;
84font-size: 15px;
85margin: 2px 2px;
86border: 2px solid #687372;
87display: block;
88width: 100%;
89vertical-align: middle;
90padding-top: 4px;
91padding-bottom: 0px;
92"
93><span class="arrow" style="padding-left: 0px;">►</span><TT><B>boundaries_only</B></TT><span style="color: #c4c1c0;">       If set to true, only boundary nodes will be snapped</span></button>
94<div class="content" style="display: none;">
95 <p><I>type=</I><span style="color: blue;"><TT>BOOLEAN</TT></span>. If set to true, only boundary nodes will be snapped.
117><span class="arrow" style="padding-left: 0px;">►</span><TT><B>check_face_alignment</B></TT><span style="color: #c4c1c0;">       If set, only faces that match the plane normal (within tolerance) will have their nodes snapped</span></button>
118<div class="content" style="display: none;">
119 <p><I>type=</I><span style="color: blue;"><TT>BOOLEAN</TT></span>. If set, only faces that match the plane normal (within tolerance) will have their nodes snapped.
141><span class="arrow" style="padding-left: 0px;">►</span><TT><B>tolerance</B></TT><span style="color: #c4c1c0;">       Tolerance per dimension within which a face/edge will be aligned</span></button>
142<div class="content" style="display: none;">
143 <p><I>type=</I><span style="color: blue;"><TT>FLOAT</TT></span>. Tolerance per dimension within which a face/edge will be aligned