40><span class="arrow" style="padding-left: 0px;">►</span><TT><B>inputs</B></TT><span style="color: #c4c1c0;">       A list of handles to MeshGenerator objects</span></button>
41<div class="content" style="display: none;">
42 <p><I>type=</I><span style="color: blue;"><TT>ARRAY</TT></span>. A list of handles to MeshGenerator objects
64><span class="arrow" style="padding-left: 0px;">►</span><TT><B>partitioner</B></TT><span style="color: #c4c1c0;">       Handle to a GraphPartitioner object to use for parallel partitioning</span></button>
65<div class="content" style="display: none;">
66 <p><I>type=</I><span style="color: blue;"><TT>INTEGER</TT></span>. Handle to a GraphPartitioner object to use for parallel partitioning.This will default to PETScGraphPartitioner with a "parmetis" setting
88><span class="arrow" style="padding-left: 0px;">►</span><TT><B>replicated_mesh</B></TT><span style="color: #c4c1c0;">       Flag, when set, makes the mesh appear in full fidelity on each process</span></button>
89<div class="content" style="display: none;">
90 <p><I>type=</I><span style="color: blue;"><TT>BOOLEAN</TT></span>. Flag, when set, makes the mesh appear in full fidelity on each process
112><span class="arrow" style="padding-left: 0px;">►</span><TT><B>scale</B></TT><span style="color: #c4c1c0;">       Uniform scale to apply to the mesh after reading</span></button>
113<div class="content" style="display: none;">
114 <p><I>type=</I><span style="color: blue;"><TT>FLOAT</TT></span>. Uniform scale to apply to the mesh after reading.