#include <lbs_bndry_func_lua.h>
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| BoundaryFunctionToLua (std::string lua_function_name) |
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std::vector< double > | Evaluate (size_t cell_global_id, int cell_material_id, unsigned int face_index, unsigned int face_node_index, const chi_mesh::Vector3 &face_node_location, const chi_mesh::Vector3 &face_node_normal, const std::vector< int > &quadrature_angle_indices, const std::vector< chi_mesh::Vector3 > &quadrature_angle_vectors, const std::vector< std::pair< double, double > > &quadrature_phi_theta_angles, const std::vector< int > &group_indices, double time) override |
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virtual std::vector< double > | Evaluate (size_t cell_global_id, int cell_material_id, unsigned int face_index, unsigned int face_node_index, const chi_mesh::Vector3 &face_node_location, const chi_mesh::Vector3 &face_node_normal, const std::vector< int > &quadrature_angle_indices, const std::vector< chi_mesh::Vector3 > &quadrature_angle_vectors, const std::vector< std::pair< double, double > > &quadrature_phi_theta_angles, const std::vector< int > &group_indices, double time)=0 |
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virtual | ~BoundaryFunction ()=default |
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Definition at line 12 of file lbs_bndry_func_lua.h.
◆ BoundaryFunctionToLua()
lbs::BoundaryFunctionToLua::BoundaryFunctionToLua |
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std::string |
lua_function_name | ) |
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inlineexplicit |
◆ Evaluate()
std::vector< double > lbs::BoundaryFunctionToLua::Evaluate |
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size_t |
cell_global_id, |
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int |
cell_material_id, |
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unsigned int |
face_index, |
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unsigned int |
face_node_index, |
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const chi_mesh::Vector3 & |
face_node_location, |
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const chi_mesh::Vector3 & |
face_node_normal, |
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const std::vector< int > & |
quadrature_angle_indices, |
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const std::vector< chi_mesh::Vector3 > & |
quadrature_angle_vectors, |
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const std::vector< std::pair< double, double > > & |
quadrature_phi_theta_angles, |
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const std::vector< int > & |
group_indices, |
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double |
time |
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) |
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override |
◆ m_lua_function_name
const std::string lbs::BoundaryFunctionToLua::m_lua_function_name |
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private |
The documentation for this class was generated from the following files: