#include <cstdint>
#include <string>
#include <vector>
#include <map>
Go to the source code of this file.
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void | chi_mesh::UploadCellGeometryDiscontinuous (const chi_mesh::MeshContinuum &grid, const chi_mesh::Cell &cell, int64_t &node_counter, vtkNew< vtkPoints > &points, vtkNew< vtkUnstructuredGrid > &ugrid) |
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void | chi_mesh::UploadCellGeometryContinuous (const chi_mesh::Cell &cell, const std::vector< uint64_t > &vertex_map, vtkNew< vtkUnstructuredGrid > &ugrid) |
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void | chi_mesh::UploadFaceGeometry (const chi_mesh::CellFace &cell_face, const std::vector< uint64_t > &vertex_map, vtkNew< vtkUnstructuredGrid > &ugrid) |
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int | chi_mesh::FindHighestDimension (std::vector< vtkUGridPtrAndName > &ugrid_blocks) |
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vtkUGridPtr | chi_mesh::ConsolidateGridBlocks (std::vector< vtkUGridPtrAndName > &ugrid_blocks, const std::string &block_id_array_name="BlockID") |
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std::vector< vtkUGridPtrAndName > | chi_mesh::GetBlocksOfDesiredDimension (std::vector< vtkUGridPtrAndName > &ugrid_blocks, int desired_dimension) |
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std::vector< uint64_t > | chi_mesh::BuildBlockCellExtents (std::vector< vtkUGridPtrAndName > &ugrid_blocks, int desired_dimension) |
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void | chi_mesh::SetBlockIDArrays (std::vector< vtkUGridPtrAndName > &ugrid_blocks) |
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std::vector< int > | chi_mesh::BuildCellMaterialIDsFromField (vtkUGridPtr &ugrid, const std::string &field_name, const std::string &file_name) |
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vtkNew< vtkUnstructuredGrid > | chi_mesh::PrepareVtkUnstructuredGrid (const chi_mesh::MeshContinuum &grid, bool discontinuous=true) |
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void | chi_mesh::WritePVTUFiles (vtkNew< vtkUnstructuredGrid > &ugrid, const std::string &file_base_name) |
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